

These are purely for currency and do not play the same role Rings go within the game.Īt certain points, the player will encounter three different Springs with screens above them. In addition to the normal Rings, the player can encounter Red Star Rings, albeit very rarely. Whenever the player gets a Game Over, they can choose to continue playing by either watching an ad or by paying a certain amount of Red Star Rings. However, Rings can't protect the player from most obstacles such as pits. Touching those same obstacles without having a single Ring will end the game. When the character hits a Badnik without Rolling, a Bomb or a set of spikes, while carrying at least one single Ring, the player will lose all of their Rings, making them vulnerable to obstacles of the same kind. When Rings are collected, the Dash Meter at the bottom of the screen fills, and when it is full, the player can perform the Dash Boost, in which the character automatically blasts through obstacles. Like most other Sonic games, they can be collected across the tracks and can be used as currency in the main menu or as a method of protection in the Zones themselves. In these sections, the camera will move much more slowly and the character will have to Homing Attack their way through some Choppers that will appear. Some bottomless pits can be very large and extend towards the three spaces. Some obstacles that can be found include bottomless pits and Badniks, the latter of which can be destroyed with a Roll. To avoid obstacles in the character's path, they can Jump, Roll, and use the Quick Step. The tracks in Sonic Dash are full of obstacles the player has to avoid. The goal is simply to run as far as possible. The player directs their selected character through never-ending 3D Zones with three different spaces, moving forward at all times. Sonic Dash is an endless runner, it is very similar to the gameplay of the Temple Run and Subway Surfers video games. Sonic in Seaside Hill Zone, as of version 4.19.1.
